[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fG2DrgU6EVz7wIGbEMErK-bcl95IBx4m5leYOnAAM1mc":3},{"slug":4,"name":5,"version":6,"author":7,"author_profile":8,"description":9,"short_description":10,"active_installs":11,"downloaded":12,"rating":13,"num_ratings":13,"last_updated":14,"tested_up_to":15,"requires_at_least":16,"requires_php":17,"tags":18,"homepage":24,"download_link":25,"security_score":26,"vuln_count":13,"unpatched_count":13,"last_vuln_date":27,"fetched_at":28,"vulnerabilities":29,"developer":30,"crawl_stats":27,"alternatives":36,"analysis":145,"fingerprints":173},"tsparticles-block","tsParticles WP Block","3.0.0","Matteo Bruni","https:\u002F\u002Fprofiles.wordpress.org\u002Fmatteobruni\u002F","\u003Cp>Official tsParticles WordPress Plugin\u003C\u002Fp>\n\u003Cp>Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website.\u003Cbr \u002F>\nReady to use components available also for Web Components, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, React, Riot.js, Solid.js, Inferno.\u003C\u002Fp>\n\u003Cp>Official tsParticles website with options editor: \u003Ca href=\"https:\u002F\u002Fparticles.js.org\" rel=\"nofollow ugc\">https:\u002F\u002Fparticles.js.org\u003C\u002Fa>\u003C\u002Fp>\n\u003Cp>Official Social Channels:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fmatteobruni\u002Ftsparticles\" rel=\"nofollow ugc\">GitHub\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FhACwv45Hme\" rel=\"nofollow ugc\">Discord\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fjoin.slack.com\u002Ft\u002Ftsparticles\u002Fshared_invite\u002FenQtOTcxNTQxNjQ4NzkxLWE2MTZhZWExMWRmOWI5MTMxNjczOGE1Yjk0MjViYjdkYTUzODM3OTc5MGQ5MjFlODc4MzE0N2Q1OWQxZDc1YzI\" rel=\"nofollow ugc\">Slack\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Ft.me\u002Ftsparticles\" rel=\"nofollow ugc\">Telegram\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fwww.reddit.com\u002Fr\u002FtsParticles\u002F\" rel=\"nofollow ugc\">Reddit\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>\u003Ca href=\"https:\u002F\u002Fwww.twitter.com\u002Fr\u002FtsParticles\u002F\" rel=\"nofollow ugc\">Twitter\u003C\u002Fa>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>BREAKING CHANGES\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Removed all tsParticles \u003Ccode>load\u003C\u002Fcode> methods to keep only a single one using a single \u003Ccode>object\u003C\u002Fcode> parameter\u003C\u002Fli>\n\u003Cli>Removed support for shape deprecated properties like \u003Ccode>shape.image\u003C\u002Fcode>, \u003Ccode>shape.polygon\u003C\u002Fcode>, \u003Ccode>shape.stroke\u003C\u002Fcode>\n\u003Cul>\n\u003Cli>the stroke property can be found in the \u003Ccode>particles section\u003C\u002Fcode>, not in the \u003Ccode>shape\u003C\u002Fcode> object\u003C\u002Fli>\n\u003Cli>the image and polygon properties, like any other shape, are part of the \u003Ccode>shape.options\u003C\u002Fcode> object\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>Stroke now is a single object only like all the other particles properties\u003C\u002Fli>\n\u003Cli>Removed multiline text shape, the text shape now supports that\u003C\u002Fli>\n\u003Cli>Simplified some functions, using objects or removing unused overloads, this is breaking for v2 shapes\u003C\u002Fli>\n\u003Cli>Moved some properties to private since they were public by mistake (this shouldn’t affect many, the properties were mainly used in the engine)\u003C\u002Fli>\n\u003Cli>Removed obsolete random properties in options objects\u003C\u002Fli>\n\u003Cli>Removed emitters shapes from the plugin files, every emitters shape now has a dedicated package\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Major Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>All the components for Front End frameworks were removed from this repository, each one now has its own repository. This is mainly for maintainability. It’s easier to support multiple Front End frameworks versions in a dedicated repository instead of a multipurpose monorepository. Vue.js 2.x and 3.x were kept split because they have many differences.\n\u003Cul>\n\u003Cli>Angular (\u003Ccode>@tsparticles\u002Fangular\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fangular (v3 under development)\u003C\u002Fli>\n\u003Cli>Astro (\u003Ccode>@tsparticles\u002Fastro\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fastro (v3 under development)\u003C\u002Fli>\n\u003Cli>Ember (\u003Ccode>@tsparticles\u002Fember\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fember (v3 under development)\u003C\u002Fli>\n\u003Cli>Inferno (\u003Ccode>@tsparticles\u002Finferno\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Finferno (v3 under development)\u003C\u002Fli>\n\u003Cli>jQuery (\u003Ccode>@tsparticles\u002Fjquery\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fjquery (v3 under development)\u003C\u002Fli>\n\u003Cli>Lit (\u003Ccode>@tsparticles\u002Flit\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Flit (v3 under development)\u003C\u002Fli>\n\u003Cli>Preact (\u003Ccode>@tsparticles\u002Fpreact\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fpreact (v3 under development)\u003C\u002Fli>\n\u003Cli>React (\u003Ccode>@tsparticles\u002Freact\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Freact (v3 under development)\u003C\u002Fli>\n\u003Cli>Riot (\u003Ccode>@tsparticles\u002Friot\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Friot (v3 under development)\u003C\u002Fli>\n\u003Cli>Solid (\u003Ccode>@tsparticles\u002Fsolid\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fsolid (v3 under development)\u003C\u002Fli>\n\u003Cli>Svelte (\u003Ccode>@tsparticles\u002Fsvelte\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fsvelte (v3 under development)\u003C\u002Fli>\n\u003Cli>Vue.js (\u003Ccode>@tsparticles\u002Fvue\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fvue (v3 under development)\u003C\u002Fli>\n\u003Cli>Web Components (\u003Ccode>@tsparticles\u002Fwebcomponents\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fwebcomponents (v3 under development)\u003C\u002Fli>\n\u003Cli>WordPress (\u003Ccode>@tsparticles\u002Fwordpress\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fwordpress (v3 under development)\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>Removed all presets from this repository for a single one (\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fpresets\" rel=\"nofollow ugc\">https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fpresets\u003C\u002Fa>) in the @tsparticles organization, this will make easier to contribute to specific presets or create new ones. (Renaming them to \u003Ccode>@tsparticles\u002Fpreset-\u003Cname>\u003C\u002Fcode> #3977)\u003C\u002Fli>\n\u003Cli>All the previous packages will be deprecated when v3 will come out. Using only the new naming system is the main focus of v3. All the official packages will have \u003Ccode>@tsparticles\u002F\u003C\u002Fcode> organization in the package name, replacing \u003Ccode>tsparticles-\u003C\u002Fcode> prefix, except for \u003Ccode>tsparticles\u003C\u002Fcode> package which will remain the same.\u003C\u002Fli>\n\u003Cli>Moved editor to its own repository: https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Feditor\u003C\u002Fli>\n\u003Cli>Pjs package now supports all the legacy pjs options only. This will make this package a wrapper for old pjs users. You can’t use tsParticles options in pjs calls.\u003C\u002Fli>\n\u003Cli>Pjs package is no longer part of \u003Ccode>@tsparticles\u002Fslim\u003C\u002Fcode> bundle, only included in \u003Ccode>@tsparticles\u002Fall\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>Text shape is no longer part of \u003Ccode>@tsparticles\u002Fslim\u003C\u002Fcode> bundle, included in \u003Ccode>tsparticles\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>Emoji shape is now part of \u003Ccode>@tsparticles\u002Fslim\u003C\u002Fcode> bundle.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed bug when using particles groups\u003C\u002Fli>\n\u003Cli>Fixed pool on particles destroyed by updaters\u003C\u002Fli>\n\u003Cli>Fixed out modes, bounce was not checking the direction of the update request\u003C\u002Fli>\n\u003Cli>Fixed issue with change theme when an existing canvas is used\u003C\u002Fli>\n\u003Cli>Fixed updates on particles destroyed by updaters, that section wasn’t using the memory pool for reusing old particles instead of creating new ones.\u003C\u002Fli>\n\u003Cli>Fixed memory leak in destroyed particles by updaters, the z array wasn’t filtered, thanks to @longnguyen2004, closes #5101\u003C\u002Fli>\n\u003Cli>Fixed light interaction, particle shadow wasn’t calculated correctly\u003C\u002Fli>\n\u003Cli>Improved resize event and density formula\u003C\u002Fli>\n\u003Cli>Fixed trails config\u003C\u002Fli>\n\u003Cli>Fixed flat output in \u003Ca href=\"https:\u002F\u002Fnpmjs.com\u002Fpackage\u002F@tsparticles\u002Fconfetti\" rel=\"nofollow ugc\">@tsparticles\u002Fconfetti\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>Improved sounds plugin\u003C\u002Fli>\n\u003Cli>Fixed position in emitters after respawn\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added new EventType particleDestroyed\u003C\u002Fli>\n\u003Cli>Replaced text shape with emoji shape in \u003Ca href=\"https:\u002F\u002Fnpmjs.com\u002Fpackage\u002F@tsparticles\u002Fconfetti\" rel=\"nofollow ugc\">@tsparticles\u002Fconfetti\u003C\u002Fa>\u003C\u002Fli>\n\u003Cli>Reworked \u003Ca href=\"https:\u002F\u002Fnpmjs.com\u002Fpackage\u002F@tsparticles\u002Ffireworks\" rel=\"nofollow ugc\">@tsparticles\u002Ffireworks\u003C\u002Fa> a bit for better output with the new v3 trails\u003C\u002Fli>\n\u003Cli>Added range values to life duration and delay of emitters\u003C\u002Fli>\n\u003Cli>Added two new bundles\n\u003Cul>\n\u003Cli>\u003Ccode>@tsparticles\u002Fbasic\u003C\u002Fcode>: minimum plugins for having circular dots moving in the canvas, common package for all bundles, and presets after this is released. Packages included:\n\u003Cul>\n\u003Cli>\u003Ccode>@tsparticles\u002Fengine\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fmove-base\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fshape-circle\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fupdater-color\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fupdater-opacity\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fupdater-out-modes\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fupdater-size\u003C\u002Fcode>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>\u003Ccode>@tsparticles\u002Fall\u003C\u002Fcode>: a package that includes all the plugins, it’s not a best practice to use this, but the easiest way for trying every feature available for sure. It will be used mainly in the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fwebsite\" rel=\"nofollow ugc\">website\u003C\u002Fa>.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>Added event on config added to the engine\u003C\u002Fli>\n\u003Cli>Added flat options to @tsparticles\u002Fconfetti options\u003C\u002Fli>\n\u003Cli>Creating support for effects, like bubble that wasn’t a real shape\u003C\u002Fli>\n\u003Cli>Added linear easing\u003C\u002Fli>\n\u003Cli>Created new emitters shapes: Canvas, Path and Polygon\u003C\u002Fli>\n\u003Cli>Created trail effect plugin, this one is a real trail drawn in the canvas, it works also in transparent backgrounds. It requires more resources since it’s drawn calculating last N positions and not redrawing a semi-transparent canvas on itself, supports also fade.\u003C\u002Fli>\n\u003Cli>Added pop click interaction\u003C\u002Fli>\n\u003Cli>Added limit mode (breaking changes on limit options)\u003C\u002Fli>\n\u003Cli>Added possibility to replace color and opacity for emitters shapes\u003C\u002Fli>\n\u003Cli>Added more options for customizing noises values (only Simplex and Perlin paths)\u003C\u002Fli>\n\u003Cli>Added curl noise path plugin\u003C\u002Fli>\n\u003Cli>Created Simplex and Perlin noise packages from their path plugins, they can be used in multiple packages without duplication (Curl Noise path for example)\u003C\u002Fli>\n\u003Cli>Added new emoji shape, better performance than text shape\u003C\u002Fli>\n\u003Cli>Added clear flag to the root object, enabled by default, if disabled, the canvas won’t be cleared\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.11.0\u003C\u002Fp>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Removed console log, closes #5003\u003C\u002Fli>\n\u003Cli>Fixed getPositionOrSize function\u003C\u002Fli>\n\u003Cli>Fixed some shapes\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added refresh flag for loading plugins, this will prevent multiple refresh of the instance\u003C\u002Fli>\n\u003Cli>Added animated gif support to image drawer (use it with caution, gifs are heavy)\u003C\u002Fli>\n\u003Cli>Added setLogger and getLogger functions, this will prevent \u003Ccode>console.log\u003C\u002Fcode> mistakenly left in the code.\u003C\u002Fli>\n\u003Cli>Added export plugins, previous export functions were removed (barely used), and a 3 new plugins are available. The available exports plugin are: Image, JSON, Video. The first two were already present, the third one is new.\u003C\u002Fli>\n\u003Cli>Added new rounded polygon shape\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Other Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Removed fallbacks for requestAnimationFrame, they’re useless.\u003C\u002Fli>\n\u003Cli>Added tree shaking capabilities\u003C\u002Fli>\n\u003Cli>Added ESLint \u003Ccode>no-console\u003C\u002Fcode> rule, to avoid other issues likes #5003, \u003Ccode>getLogger\u003C\u002Fcode> must be used when needed some logs.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>How do \u003Ccode>setLogger\u003C\u002Fcode> and \u003Ccode>getLogger\u003C\u002Fcode> functions work?\u003C\u002Fh3>\n\u003Cp>If you want to customize the log of \u003Ccode>tsParticles\u003C\u002Fcode> you can call \u003Ccode>setLogger(logger)\u003C\u002Fcode> function, passing a \u003Ccode>ILogger\u003C\u002Fcode> object.\u003C\u002Fp>\n\u003Cp>The \u003Ccode>setLogger\u003C\u002Fcode> function prevents \u003Ccode>undefined\u003C\u002Fcode> properties assigning the default one.\u003C\u002Fp>\n\u003Cpre>\u003Ccode>`ts\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>setLogger({\u003Cbr \u002F>\n    debug: console.debug,\u003Cbr \u002F>\n    error: console.error,\u003Cbr \u002F>\n    info: console.info,\u003Cbr \u002F>\n    log: console.log,\u003Cbr \u002F>\n    verbose: console.log,\u003Cbr \u002F>\n    warning: console.warn,\u003Cbr \u002F>\n});\u003Cbr \u002F>\n    `\u003C\u002Fp>\n\u003Cp>This assigns all the log functions console functions, but you can use empty functions (\u003Ccode>() => {}\u003C\u002Fcode>) to disable every function.\u003C\u002Fp>\n\u003Cp>If there’s a \u003Ccode>console.log\u003C\u002Fcode> left like in #3552, #3528 or #5003, you can disable the \u003Ccode>log\u003C\u002Fcode> property of the \u003Ccode>setLogger\u003C\u002Fcode> parameter to get rid of it, so you don’t have to wait the next release.\u003C\u002Fp>\n\u003Cp>The \u003Ccode>getLogger\u003C\u002Fcode> function, returns the object set using \u003Ccode>setLogger\u003C\u002Fcode>, every plugin \u003Cem>MUST\u003C\u002Fem> use \u003Ccode>getLogger()\u003C\u002Fcode> for logging things, so mistakes can be fixed easily, even errors can be muted or redirected to your favorite logging platform.\u003C\u002Fp>\n\u003Cp>If you want to log something use this code:\u003C\u002Fp>\n\u003Cpre>\u003Ccode>`ts\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>getLogger().log(“tsParticles is awesome”);\u003Cbr \u002F>\n    `\u003C\u002Fp>\n\u003Cp>= 2.10.0\u003C\u002Fp>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added max speed value to collisions options\u003C\u002Fli>\n\u003Cli>Added range values to spiral shape options, added \u003Ccode>widthFactor\u003C\u002Fcode> value\u003C\u002Fli>\n\u003Cli>Added new arrow shape\u003C\u002Fli>\n\u003Cli>Added new cog shape\u003C\u002Fli>\n\u003Cli>Added mode to more coordinates options\u003C\u002Fli>\n\u003Cli>Added error prefix to standardize error messages\u003C\u002Fli>\n\u003Cli>Added image preload and name to shape options. Preload an image with a name, so it can be retrieved using only that in the options.\u003C\u002Fli>\n\u003Cli>Added compatibility with another old particles.js library (deprecated but some samples can be found around)\u003C\u002Fli>\n\u003Cli>Added new path plugin, using svg paths as a source\u003C\u002Fli>\n\u003Cli>Added delta to path generators\u003C\u002Fli>\n\u003Cli>Added delay options to particles values animations (\u003Ccode>opacity\u003C\u002Fcode>, \u003Ccode>size\u003C\u002Fcode>, \u003Ccode>color\u003C\u002Fcode>, \u003Ccode>stroke\u003C\u002Fcode>), closes #4985\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed typo in fireworks bundle exported types\u003C\u002Fli>\n\u003Cli>Fixed presets without particles count\u003C\u002Fli>\n\u003Cli>Improved container reset\u003C\u002Fli>\n\u003Cli>Fixed window resize fired during the initialization\u003C\u002Fli>\n\u003Cli>Improved spiral shape\u003C\u002Fli>\n\u003Cli>Fixed \u003Ccode>ICoordinates\u003C\u002Fcode> types\u003C\u002Fli>\n\u003Cli>Fixed some load functions that weren’t async\u003C\u002Fli>\n\u003Cli>Fixed some shapes particle init\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Other Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Improved image shape\u003C\u002Fli>\n\u003Cli>Changed despawn confetti action using opacity animation, was life duration, closes #4978\u003C\u002Fli>\n\u003Cli>All the components for Front End frameworks were removed from this repository, each one now has its own repository. This is mainly for maintainability. It’s easier to support multiple Front End frameworks versions in a dedicated repository instead of a multipurpose monorepository. Vue.js 2.x and 3.x were kept split because they have many differences.\n\u003Cul>\n\u003Cli>Angular (\u003Ccode>ng-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fangular\u003C\u002Fli>\n\u003Cli>Astro (\u003Ccode>astro-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fastro\u003C\u002Fli>\n\u003Cli>Ember (\u003Ccode>ember-tsparticles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fember\u003C\u002Fli>\n\u003Cli>Inferno (\u003Ccode>inferno-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Finferno\u003C\u002Fli>\n\u003Cli>jQuery (\u003Ccode>jquery-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fjquery\u003C\u002Fli>\n\u003Cli>Lit (\u003Ccode>lit-tsparticles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Flit \u003Cem>(WIP)\u003C\u002Fem>\u003C\u002Fli>\n\u003Cli>Preact (\u003Ccode>preact-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fpreact\u003C\u002Fli>\n\u003Cli>React (\u003Ccode>react-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Freact\u003C\u002Fli>\n\u003Cli>Riot (\u003Ccode>riot-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Friot\u003C\u002Fli>\n\u003Cli>Solid (\u003Ccode>solid-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fsolid\u003C\u002Fli>\n\u003Cli>Stencil (`stencil-particles): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fstencil \u003Cem>(WIP)\u003C\u002Fem>\u003C\u002Fli>\n\u003Cli>Svelte (\u003Ccode>svelte-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fsvelte\u003C\u002Fli>\n\u003Cli>Vue.js 2.x (\u003Ccode>vue2-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fvue2\u003C\u002Fli>\n\u003Cli>Vue.js 3.x (\u003Ccode>vue3-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fvue3\u003C\u002Fli>\n\u003Cli>Web Components (\u003Ccode>web-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fwebcomponents\u003C\u002Fli>\n\u003Cli>WordPress (\u003Ccode>wordpress-particles\u003C\u002Fcode>): https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fwordpress\u003C\u002Fli>\n\u003C\u002Ful>\n\u003C\u002Fli>\n\u003Cli>Removed all presets from this repository for a single one (\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fpresets\" rel=\"nofollow ugc\">https:\u002F\u002Fgithub.com\u002Ftsparticles\u002Fpresets\u003C\u002Fa>) in the @tsparticles organization, this will make easier to contribute to specific presets or create new ones.\u003C\u002Fli>\n\u003Cli>Added global variables to window object, so they are always accessible\u003C\u002Fli>\n\u003Cli>Migrating output to ES2021, it’s widely used and supported\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.9.3\u003C\u002Fp>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed some plugins, they weren’t loading correctly the options\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.9.2\u003C\u002Fp>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added missing shapes to confetti bundle\u003C\u002Fli>\n\u003Cli>Fixed issue with emitters plugin that spawned an unwanted emitters, fixes #4905\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.9.1\u003C\u002Fp>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed missing plugins in wordpress component\u003C\u002Fli>\n\u003Cli>Fixed confetti bundle package.json\u003C\u002Fli>\n\u003Cli>Fixed confetti.create function in confetti bundle\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.9.0\u003C\u002Fp>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Creating confetti bundle, easier confetti animations usage. Removed \u003Ccode>confetti\u003C\u002Fcode> function from the preset, this bundle replaces this feature.\u003C\u002Fli>\n\u003Cli>Creating fireworks bundle, easier fireworks animations usage.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Minor Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added version to the \u003Ccode>Engine\u003C\u002Fcode> object.\u003C\u002Fli>\n\u003Cli>Added \u003Ccode>color\u003C\u002Fcode> and \u003Ccode>colorOffset\u003C\u002Fcode> properties to \u003Ccode>split\u003C\u002Fcode> options.\u003C\u002Fli>\n\u003Cli>Changed default particles \u003Ccode>number\u003C\u002Fcode> value to \u003Ccode>0\u003C\u002Fcode>, the previous default value was meaningless. You must specify a number now, it’s easier to implement \u003Ccode>emitters\u003C\u002Fcode> plugin since you can declare just the \u003Ccode>emitters\u003C\u002Fcode> property without specifying \u003Ccode>0\u003C\u002Fcode> particles. If you need any number, you declare it ignoring the default value.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.8.0\u003C\u002Fp>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Reworked move.trail options, created a \u003Ccode>fill\u003C\u002Fcode> property that is an object with color and image, closes #4882\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed polygon mask position issues\u003C\u002Fli>\n\u003Cli>Fixed polygon mask scaling issues\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>= 2.7.1\u003C\u002Fp>\n\u003Ch3>New features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added loop options to sounds audio values\u003C\u002Fli>\n\u003Cli>Added volume buttons to sounds plugin\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Other Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Moved out some plugin specific code from the engine to the dedicated plugin\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.7.0\u003C\u002Fh4>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed issue with animation random size, multiplying again the pixel ratio\u003C\u002Fli>\n\u003Cli>Added missing export \u003Ccode>EventType\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>Fixed Engine package exports\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added shape options to circle, added range (min\u002Fmax object) values to polygon and star shape options\u003C\u002Fli>\n\u003Cli>Changed default file for slim and full bundles, using the bundled file\u003C\u002Fli>\n\u003Cli>Added support for multiple shape drawers declared at once instead of adding a shape drawer multiple times\u003C\u002Fli>\n\u003Cli>Added ranged values in stroke width and opacity properties\u003C\u002Fli>\n\u003Cli>Added loops count to color animations\u003C\u002Fli>\n\u003Cli>Improved density values, now is 1:1 with number on 1080p resolution with pixel ratio of 1 (this is not a breaking change since nothing breaks, but it changes the behavior of existing values)\u003C\u002Fli>\n\u003Cli>Density values now has width\u002Fheight values instead of area\u002Ffactor, for compatibility reason \u003Ccode>width\u003C\u002Fcode> is mapped to \u003Ccode>area\u003C\u002Fcode> and \u003Ccode>height\u003C\u002Fcode> to \u003Ccode>factor\u003C\u002Fcode>.\u003C\u002Fli>\n\u003Cli>Created sounds plugin, with mute\u002Funmute icons\u003C\u002Fli>\n\u003Cli>Added explosion sounds to fireworks preset\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Circle Options\u003C\u002Fh3>\n\u003Cp>In \u003Ccode>particle.shape\u003C\u002Fcode> now it’s possible to set another option to the \u003Ccode>circle\u003C\u002Fcode> shape, \u003Ccode>angle\u003C\u002Fcode>. The new property accepts a \u003Ccode>number\u003C\u002Fcode> or a \u003Ccode>{ min: number; max: number }\u003C\u002Fcode> object, when only \u003Ccode>number\u003C\u002Fcode> it’s going to be \u003Ccode>{ min: 0, max: \u003Cvalue> }\u003C\u002Fcode>.\u003C\u002Fp>\n\u003Cp>This creates partial circles starting from \u003Ccode>min\u003C\u002Fcode> to \u003Ccode>max\u003C\u002Fcode>, both values must be specified in degrees. If this value is ignored the default value is: \u003Ccode>{ min: 0, max: 360 }\u003C\u002Fcode> (the full circle).\u003C\u002Fp>\n\u003Ch3>Examples\u003C\u002Fh3>\n\u003Cpre>\u003Ccode>`\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>…\u003Cbr \u002F>\n  shape: {\u003Cbr \u002F>\n    type: “circle”,\u003Cbr \u002F>\n    options: {\u003Cbr \u002F>\n      circle: {\u003Cbr \u002F>\n        angle: 180\u003Cbr \u002F>\n      }\u003Cbr \u002F>\n    }\u003Cbr \u002F>\n  }\u003Cbr \u002F>\n…\u003Cbr \u002F>\n    `\u003C\u002Fp>\n\u003Cp>This examples creates horizontal half circles\u003C\u002Fp>\n\u003Cpre>\u003Ccode>`\n\u003C\u002Fcode>\u003C\u002Fpre>\n\u003Cp>…\u003Cbr \u002F>\n  shape: {\u003Cbr \u002F>\n    type: “circle”,\u003Cbr \u002F>\n    options: {\u003Cbr \u002F>\n      circle: {\u003Cbr \u002F>\n        angle: { min: 90, max: 270 }\u003Cbr \u002F>\n      }\u003Cbr \u002F>\n    }\u003Cbr \u002F>\n  }\u003Cbr \u002F>\n…\u003Cbr \u002F>\n    `\u003C\u002Fp>\n\u003Cp>This examples creates vertical half circles\u003C\u002Fp>\n\u003Ch3>Density options\u003C\u002Fh3>\n\u003Cp>The density options are changed a bit, instead of \u003Ccode>area\u003C\u002Fcode>\u002F\u003Ccode>factor\u003C\u002Fcode> values, the \u003Ccode>width\u003C\u002Fcode>\u002F\u003Ccode>height\u003C\u002Fcode> values are introduced and mapped respectively. The default values are changed to \u003Ccode>width\u003C\u002Fcode> \u003Ccode>1920\u003C\u002Fcode> and \u003Ccode>height\u003C\u002Fcode> \u003Ccode>1080\u003C\u002Fcode>, so on a FullHD resolution on device pixel ratio \u003Ccode>1\u003C\u002Fcode> the particles number is the one specified in the options. Since \u003Ccode>width\u003C\u002Fcode> and \u003Ccode>height\u003C\u002Fcode> are multiplied together, they can be swapped and nothing changes.\u003C\u002Fp>\n\u003Cp>The formula for the density is:\u003C\u002Fp>\n\u003Cp>(canvasWidth * canvasHeight) \u002F (densityWidth * densityHeight * devicePixelRatio^2)\u003C\u002Fp>\n\u003Ch3>Notes on existing configurations\u003C\u002Fh3>\n\u003Cp>Since many configs had a \u003Ccode>density.area\u003C\u002Fcode> value of \u003Ccode>800\u003C\u002Fcode>, you’ll see less particles, just a few less. If you have also a \u003Ccode>factor\u003C\u002Fcode> value, you won’t notice any difference. When only \u003Ccode>area\u003C\u002Fcode> is set, if you want to keep the previous configuration, set \u003Ccode>factor\u003C\u002Fcode> to \u003Ccode>1000\u003C\u002Fcode>. Since the default \u003Ccode>factor\u003C\u002Fcode> (\u003Ccode>height\u003C\u002Fcode>) value is \u003Ccode>1080\u003C\u002Fcode> now, the difference should be barely noticeable.\u003C\u002Fp>\n\u003Ch4>2.6.0\u003C\u002Fh4>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Improved angular component id management\u003C\u002Fli>\n\u003Cli>Fixed multiline text shape (and relative demo)\u003C\u002Fli>\n\u003Cli>Fixed issues with links colors and themes, fixes #4841\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added new resize object to interactivity options, can change the debounce delay, fixes #4803\u003C\u002Fli>\n\u003Cli>WordPress plugin is now localizable, closes #4807\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Other Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed dependencies charts on README files, closes #4763\u003C\u002Fli>\n\u003Cli>Added reset to path generators, this fixes issues with sea anemone and polygon path plugins\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.5.4\u003C\u002Fh4>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added localization support\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.5.3\u003C\u002Fh4>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed issue with reduce duplicates flag, fixes #4805\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.5.1\u003C\u002Fh4>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed issue with ES modules\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.4.0\u003C\u002Fh4>\n\u003Ch3>New Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Added \u003Ccode>reset\u003C\u002Fcode> method to updaters, this method will be called after a particle loses a life.\u003C\u002Fli>\n\u003Cli>Created the motion plugin for handling motion sickness, I moved this feature from the engine to a plugin since I prefer to have it more customizable. Everyone now can create their own motion sickness plugin, instead of having a standard behavior for everyone\u003C\u002Fli>\n\u003Cli>Added mutation observer to avoid style changes to the canvas when the \u003Ccode>fullScreen\u003C\u002Fcode> option is enabled (default behavior)\u003C\u002Fli>\n\u003Cli>Moved all easing functions to plugin packages, slim now depends on easing-quad since it’s the default value used in repulse and attract\u003C\u002Fli>\n\u003Cli>Added support for multiline text in canvas mask text options, separator and spacing are customizable values\u003C\u002Fli>\n\u003Cli>Added \u003Ccode>aria-hidden=\"true\"\u003C\u002Fcode> to canvas element, fixes #4785\u003C\u002Fli>\n\u003Cli>Removed all canvas context save\u002Frestore calls, this should be a huge improvement to general performances\u003C\u002Fli>\n\u003Cli>Added the particles pool for reusing destroyed particles, every tsParticles instance will have its own pool\u003C\u002Fli>\n\u003Cli>Changed collision absorb code, added \u003Ccode>absorb.speed\u003C\u002Fcode> option to \u003Ccode>collisions\u003C\u002Fcode> section\u003C\u002Fli>\n\u003Cli>Added delay to root options, fixes #4766\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed infection plugin\u003C\u002Fli>\n\u003Cli>Fixed issue with polygon mask when particles bounce on the polygon edges\u003C\u002Fli>\n\u003Cli>Fixed issue with \u003Ccode>rgb()\u003C\u002Fcode>, \u003Ccode>hsl()\u003C\u002Fcode> and \u003Ccode>hsv()\u003C\u002Fcode> values in color option values\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Other Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Refactored plugins to avoid passing options in init functions since it’s no more necessary\u003C\u002Fli>\n\u003Cli>Removed \u003Ccode>initAsync\u003C\u002Fcode> function from plugins, standard \u003Ccode>init\u003C\u002Fcode> is now async for all plugins\u003C\u002Fli>\n\u003Cli>Removed polygon mask plugin from the \u003Ccode>tsparticles\u003C\u002Fcode> package, this is a breaking change only for those that are using it. Since it’s a heavy plugin and not so much used, I have preferred removing it from the \u003Ccode>tsparticles\u003C\u002Fcode> package.\u003C\u002Fli>\n\u003Cli>Changed tsconfig target from es6 to es2019 (less transpilation to a reasonable target). The compatibility is still very high, reducing the bundle size.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.3.5\u003C\u002Fh4>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Fixed issue when loading Absorbers and Emitters options\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.3.4\u003C\u002Fh4>\n\u003Ch3>Bug Fixes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Handling “mid” value in links color value\u003C\u002Fli>\n\u003Cli>Fixed links id generation algorithm, it could improve links performances\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Other Changes\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Moved some specific code to correct plugins\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>2.3.3\u003C\u002Fh4>\n\u003Ch3>Release\u003C\u002Fh3>\n\u003Ch4>2.3.1\u003C\u002Fh4>\n\u003Ch3>Release\u003C\u002Fh3>\n","Example block scaffolded with Create Block tool.",100,4345,0,"2023-12-26T11:19:00.000Z","6.1.10","5.9","7.0",[19,20,21,22,23],"animations","block","confetti","fireworks","particles","https:\u002F\u002Fparticles.js.org","https:\u002F\u002Fdownloads.wordpress.org\u002Fplugin\u002Ftsparticles-block.3.0.0.zip",85,null,"2026-03-15T15:16:48.613Z",[],{"slug":31,"display_name":7,"profile_url":8,"plugin_count":32,"total_installs":11,"avg_security_score":26,"avg_patch_time_days":33,"trust_score":34,"computed_at":35},"matteobruni",1,30,84,"2026-04-04T14:13:15.371Z",[37,61,84,108,126],{"slug":38,"name":39,"version":40,"author":41,"author_profile":42,"description":43,"short_description":44,"active_installs":45,"downloaded":46,"rating":47,"num_ratings":48,"last_updated":49,"tested_up_to":50,"requires_at_least":51,"requires_php":52,"tags":53,"homepage":59,"download_link":60,"security_score":11,"vuln_count":13,"unpatched_count":13,"last_vuln_date":27,"fetched_at":28},"uicore-animate","UiCore Animate – Free Animations, Transitions, and Interactions Addon for Elementor & Gutenberg blocks","2.2.3","uicore","https:\u002F\u002Fprofiles.wordpress.org\u002Fuicore\u002F","\u003Cp>UiCore Animate adds page transitions, smooth scroll, and engaging animations to Elementor and Gutenberg blocks, for smoother, engaging experiences.\u003C\u002Fp>\n\u003Ch3>Unleash the Power of Animations in Elementor and Gutenberg\u003C\u002Fh3>\n\u003Cp>UiCore Animate is the ultimate tool for creating stunning animations in Elementor and Gutenberg, giving you the ability to easily add eye-catching effects, smooth transitions, and dynamic interactions to your WordPress site.\u003C\u002Fp>\n\u003Ch3>Key Features of UiCore Animate\u003C\u002Fh3>\n\u003Cp>Quick & Easy Animations: Say goodbye to time-consuming manual animations. With UiCore Animate, you can effortlessly add animations to any widget in Elementor or Gutenberg in just a few clicks, saving you time and improving design quality.\u003C\u002Fp>\n\u003Cp>Animate Multiple Widgets at Once: Apply animations to multiple widgets simultaneously, ensuring consistency and cohesion across your entire site.\u003C\u002Fp>\n\u003Cp>Scroll-Based Animations & Entrance Effects: Create captivating animations that trigger as elements come into view or during scrolling. Control the timing, style, and delay for a fully immersive user experience.\u003C\u002Fp>\n\u003Cp>Wide Range of Animation Presets: Choose from a diverse set of animation presets to replace default animations in Elementor and Gutenberg. Whether you prefer playful or sleek effects, UiCore Animate has the perfect option for you.\u003C\u002Fp>\n\u003Cp>Smooth Scrolling Navigation: Enhance your site’s user journey with smooth scroll capabilities, paired seamlessly with animations for a captivating browsing experience.\u003C\u002Fp>\n\u003Cp>Page Transitions & Preloaders: Craft engaging user journeys with polished page transitions and customizable preloaders, maintaining a consistent and professional look.\u003C\u002Fp>\n\u003Cp>Creative Effects: Extend your widgets with unique effects like fluid gradients, floating animations, sticky reveals on scroll, and animated borders, making your design truly stand out.\u003C\u002Fp>\n\u003Ch3>Boost Engagement & Improve User Experience\u003C\u002Fh3>\n\u003Cp>UiCore Animate is designed to enhance the visual appeal of your website while improving user interaction. Whether you’re building a portfolio, a business website, or a blog, this plugin is perfect for creating memorable experiences that keep visitors engaged.\u003C\u002Fp>\n\u003Ch3>How to add aniamtions to any gutenberg block\u003C\u002Fh3>\n\u003Cspan class=\"embed-youtube\" style=\"text-align:center; display: block;\">\u003Ciframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FtMsAp68d530?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\">\u003C\u002Fiframe>\u003C\u002Fspan>\n\u003Ch3>How to use Animate Controller in Elementor\u003C\u002Fh3>\n\u003Cspan class=\"embed-youtube\" style=\"text-align:center; display: block;\">\u003Ciframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FL6UddkUrmk8?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\">\u003C\u002Fiframe>\u003C\u002Fspan>\n","UiCore Animate adds page transitions, smooth scroll, and engaging animations to Elementor and Gutenberg blocks, for smoother, engaging experiences.",40000,362760,64,10,"2026-01-30T10:00:00.000Z","6.9.0","4.6","7.4",[54,55,56,57,58],"animation","blocks","elementor","gutenberg","scroll-animations","https:\u002F\u002Fanimate.uicore.co","https:\u002F\u002Fdownloads.wordpress.org\u002Fplugin\u002Fuicore-animate.2.2.3.zip",{"slug":62,"name":63,"version":64,"author":65,"author_profile":66,"description":67,"short_description":68,"active_installs":69,"downloaded":70,"rating":11,"num_ratings":71,"last_updated":72,"tested_up_to":73,"requires_at_least":74,"requires_php":75,"tags":76,"homepage":80,"download_link":81,"security_score":82,"vuln_count":32,"unpatched_count":13,"last_vuln_date":83,"fetched_at":28},"embed-lottie-player","Lottie Player – Add Interactive Lottie Animations with Block Support","1.2.4","bPlugins","https:\u002F\u002Fprofiles.wordpress.org\u002Fbplugins\u002F","\u003Cp>You can embed any LottieFiles animations, .json or .dotlottie files to your WordPress Posts, Pages, Widgets, and more. This plugin is packed with many useful features. You can show your Lottie files exactly the way you want.\u003C\u002Fp>\n\u003Cp>This plugin has a huge number of options that you can use to achieve your desired goal.\u003C\u002Fp>\n\u003Cp>This WordPress plugin empowers you to easily integrate Lottie animations into your website with customizable features to enhance user interaction and design.\u003C\u002Fp>\n\u003Cp>You can easily configure controls, autoplay, looping, links, and player alignment to seamlessly integrate animations into your website pages.\u003C\u002Fp>\n\u003Cp>With the pro version, unlock advanced functionalities including the ability to upload both .json and .lottie file formats directly to the Lottie Player. Enable hover interactions, choose playback modes, set animation direction and counts, and adjust playback speed and interval for precise control over animation behavior.\u003C\u002Fp>\n\u003Cp>Increase user experience by opening links in new tabs, and adding interactivity options like scroll synchronization, cursor movement effects, and click-triggered animations.\u003C\u002Fp>\n\u003Cp>Additionally, you can display captions below the player and customize their appearance with various styling options including text alignment, typography, colors, padding, and margins.\u003C\u002Fp>\n\u003Cp>With its features, this plugin offers a comprehensive solution for integrating and customizing Lottie animations to elevate the visual appeal and interactivity of your WordPress website.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Flottie-player\" rel=\"nofollow ugc\">Plugin Demo\u003C\u002Fa> | \u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fdocs\u002Flottie-player\" rel=\"nofollow ugc\">Documentation\u003C\u002Fa> | \u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Flottie-player\u002Fpricing\" rel=\"nofollow ugc\">Get Pro Version\u003C\u002Fa>\u003C\u002Fp>\n\u003Ch3>Lottie Player Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>\n\u003Cp>\u003Cstrong>File:\u003C\u002Fstrong> Enter both the .json and .lottie file url.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Controls:\u003C\u002Fstrong> You can show controls to allow users to interact with the player.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Autoplay:\u003C\u002Fstrong> You have the option to enable autoplay, allowing the animation to start automatically.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Loop:\u003C\u002Fstrong> You can enable looping, making the animation repeat seamlessly.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Link:\u003C\u002Fstrong> You can add a link to the player, allowing users to navigate to a specific URL.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Width and Align the player:\u003C\u002Fstrong> You can set the width for the player to match your desired design. Also, can align the player to the left, center, or right within its container.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Customize the player controls:\u003C\u002Fstrong> Adjust the Height, Background Color, Icons Color, Icons Hover Color, Icon Active Color, Tracker Color, and Thumb Color to fit your website’s style.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Lottie Player Pro Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>\n\u003Cp>\u003Cstrong>Upload File:\u003C\u002Fstrong> Upload both the .json and .lottie file formats to use with Lottie Player.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Hover:\u003C\u002Fstrong> The hover feature lets you enable interaction when the mouse hovers over the player.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Mode:\u003C\u002Fstrong> You can choose from different playback modes to control how the animation behaves.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Direction:\u003C\u002Fstrong> You can set the animation’s direction, such as forward or backward.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Count:\u003C\u002Fstrong> This feature allows you to specify the number of times the animation should play.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Speed:\u003C\u002Fstrong> You can adjust the playback speed of the animation.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Interval:\u003C\u002Fstrong> This option enables you to set an interval between animation loops.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Open link in a new tab:\u003C\u002Fstrong> Enable to open the link in the new tab.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Interactivity:\u003C\u002Fstrong> Set different Interactions such as \u003Cstrong>Sync with scroll, Scroll relative to the container, Scroll with offset, Sync animation with cursor position, Sync animation with cursor horizontal movement, Play animation on click, Play animation when visible\u003C\u002Fstrong>.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Caption:\u003C\u002Fstrong> Show caption below the player.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>\u003Cstrong>Caption Styles:\u003C\u002Fstrong> Customize the caption’s appearance, including Text alignment, Typography, Colors(text and background), Padding, and Margin.\u003C\u002Fp>\n\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>How to use Lottie Player\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>First, install the Lottie Player block plugin.\u003C\u002Fli>\n\u003Cli>Add the Lottie Player block from the block category called “Widgets” in the Gutenberg editor.\u003C\u002Fli>\n\u003Cli>You can change block settings from the right-side settings sidebar.\u003C\u002Fli>\n\u003Cli>\n\u003Cp>Enjoy!\u003C\u002Fp>\n\u003C\u002Fli>\n\u003Cli>\n\u003Cp>For installation help click on Installation Tab\u003C\u002Fp>\n\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>User Feedback\u003C\u002Fh3>\n\u003Ch4>⭐⭐⭐⭐⭐ \u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Ftopic\u002Fperfecto-403\u002F\" rel=\"ugc\">Perfecto\u003C\u002Fa>\u003C\u002Fh4>\n\u003Cp>❛❛\u003Cstrong>\u003Cem>Genial para meter animaciones lottie\u003C\u002Fem>\u003C\u002Fstrong>❜❜\u003C\u002Fp>\n\u003Cp>\u003Cstrong>\u003Cem>–\u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Fusers\u002Fjuandemingo\u002F\" rel=\"ugc\">juandemingo\u003C\u002Fa>\u003C\u002Fem>\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Ch4>⭐⭐⭐⭐⭐ \u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Ftopic\u002Famazing-plugin-2188\u002F\" rel=\"ugc\">Amazing Plugin!\u003C\u002Fa>\u003C\u002Fh4>\n\u003Cp>❛❛\u003Cstrong>\u003Cem>This is a fantastic plugin to configure Lottie Animations. Simple and easy to use but still very customizable. The support team helped me a lot while i built my site. Thank you very much guys\u003C\u002Fem>\u003C\u002Fstrong>❜❜\u003C\u002Fp>\n\u003Cp>\u003Cstrong>\u003Cem>–\u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Fusers\u002Fbueroblanko\u002F\" rel=\"ugc\">bueroblanko\u003C\u002Fa>\u003C\u002Fem>\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Ch4>⭐⭐⭐⭐⭐ \u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Ftopic\u002Frecommended-371\u002F\" rel=\"ugc\">Recommended\u003C\u002Fa>\u003C\u002Fh4>\n\u003Cp>❛❛\u003Cstrong>\u003Cem>Currently, we have little choice when we need to embed a Lottie animation into a WordPress website built with the block editor. Luckily, this plugin is far above average and offers many options to finetune your animation.\u003C\u002Fem>\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Cp>\u003Cstrong>\u003Cem>(Tip: You can even use it to embed a Lottie animation with the Divi builder – simply create a sidebar, insert the animation there, and then bring it into your page using Divi’s sidebar module.)\u003C\u002Fem>\u003C\u002Fstrong>❜❜\u003C\u002Fp>\n\u003Cp>\u003Cstrong>\u003Cem>–\u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Fusers\u002Fmartinsauter\u002F\" rel=\"ugc\">Martin Sauter\u003C\u002Fa>\u003C\u002Fem>\u003C\u002Fstrong>\u003C\u002Fp>\n\u003Ch4>– Did you like this plugin? Dislike it? Have a feature request? \u003Ca href=\"mailto:support@bplugins.com\" title=\"Send feedback\" rel=\"nofollow ugc\">Please share your feedback with us\u003C\u002Fa>\u003C\u002Fh4>\n\u003Ch3>Check out the Parent Plugin of this plugin-\u003C\u002Fh3>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbblockswp.com\" rel=\"nofollow ugc\">\u003Cstrong>B Blocks\u003C\u002Fstrong>\u003C\u002Fa> – A blocks collection and page building tool for Gutenberg.\u003C\u002Fp>\n\u003Ch3>Check out our other WordPress Plugins-\u003C\u002Fh3>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Fhtml5-video-player\u002F\" rel=\"nofollow ugc\">\u003Cstrong>Html5 Video Player\u003C\u002Fstrong>\u003C\u002Fa> – Display videos as single and playlist in multiple skins.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Fpdf-poster\u002F\" rel=\"nofollow ugc\">\u003Cstrong>PDF Poster\u003C\u002Fstrong>\u003C\u002Fa> – Display\u002FEmbed PDF files with different styles.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Fhtml5-audio-player\u002F\" rel=\"nofollow ugc\">\u003Cstrong>Html5 Audio Player\u003C\u002Fstrong>\u003C\u002Fa> – Listen audios with awesome visuals.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Fstreamcast-radio-player\u002F\" rel=\"nofollow ugc\">\u003Cstrong>StreamCast\u003C\u002Fstrong>\u003C\u002Fa> – Customizable radio player with different skins.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002F3d-viewer\u002F\" rel=\"nofollow ugc\">\u003Cstrong>3D Viewer\u003C\u002Fstrong>\u003C\u002Fa> – Embed 3D models and 3D products with interaction.\u003C\u002Fp>\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fbplugins.com\u002Fproducts\u002Fadvanced-post-block\u002F\" rel=\"nofollow ugc\">\u003Cstrong>Advanced Post Block\u003C\u002Fstrong>\u003C\u002Fa> – Show posts and custom posts in different layouts.\u003C\u002Fp>\n\u003Ch3>Blocks\u003C\u002Fh3>\n\u003Cp>This plugin provides 1 block.\u003C\u002Fp>\n\u003Cp>&nbsp;&nbsp;&nbsp;&nbsp; \u003Cstrong>Lottie Player\u003C\u002Fstrong> – Lottie player for display lottie files.\u003C\u002Fp>\n","Lottie Player lets you embed any type of LottieFiles animations into WordPress Gutenberg blocks. Enhances your website with dynamic motion graphics.",5000,87103,4,"2026-03-05T11:19:00.000Z","6.9.4","6.5","7.1",[19,20,77,78,79],"gutenberg-block","lottie","motion","","https:\u002F\u002Fdownloads.wordpress.org\u002Fplugin\u002Fembed-lottie-player.1.2.4.zip",99,"2025-04-23 19:57:53",{"slug":85,"name":86,"version":87,"author":88,"author_profile":89,"description":90,"short_description":91,"active_installs":92,"downloaded":93,"rating":11,"num_ratings":94,"last_updated":95,"tested_up_to":96,"requires_at_least":97,"requires_php":98,"tags":99,"homepage":104,"download_link":105,"security_score":106,"vuln_count":32,"unpatched_count":32,"last_vuln_date":107,"fetched_at":28},"animategl","AnimateGL Animations for WordPress – Elementor & Gutenberg Blocks Animations","1.4.24","creativeinteractivemedia","https:\u002F\u002Fprofiles.wordpress.org\u002Fcreativeinteractivemedia\u002F","\u003Cp>\u003Ca href=\"https:\u002F\u002Fanimategl.com\u002F\" title=\"Live AnimateGL demo\" rel=\"nofollow ugc\">Demo\u003C\u002Fa> | \u003Ca href=\"https:\u002F\u002Fcreativeinteractivemedia.gitbook.io\u002Fanimategl-wp\u002F\" title=\"Documentation\" rel=\"nofollow ugc\">Documentation\u003C\u002Fa> | \u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Fplugin\u002Fanimategl\u002F\" title=\"Support\" rel=\"ugc\">Support\u003C\u002Fa>\u003C\u002Fp>\n\u003Cp>Add CSS and WebGL animations easily to any element on the website with \u003Ca href=\"https:\u002F\u002Fanimategl.com\u002F\" rel=\"nofollow ugc\">AnimateGL\u003C\u002Fa> plugin.\u003C\u002Fp>\n\u003Cspan class=\"embed-youtube\" style=\"text-align:center; display: block;\">\u003Ciframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002F0K6XG-ZrCjg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\">\u003C\u002Fiframe>\u003C\u002Fspan>\n\u003Cp>Add CSS and WebGL animations in Elementor, Block editor or any other builder. Customize direction, duration, delay and easing for each animation. Choose simple CSS animations like fade, slide, zoom and wipe or creative WebGL animations like bend, flip, stretch or directional fade. Create custom entrance animation with visual editor. AnimateGL is lightweight, fast, and easy to use, making it the perfect choice for web designers looking to enhance their website’s visual appeal.\u003C\u002Fp>\n\u003Ch3>Features\u003C\u002Fh3>\n\u003Cul>\n\u003Cli>Add Entrance animation to any element or block\u003C\u002Fli>\n\u003Cli>CSS Entrance animations Fade, Zoom In, Zoom out, Wipe, Slide Reveal\u003C\u002Fli>\n\u003Cli>WebGL Entrance animations Bend, Flip, Peel, Wipe, Zoom, Directional Fade\u003C\u002Fli>\n\u003Cli>Fully customizable animation direction, duration, delay, easing\u003C\u002Fli>\n\u003Cli>Gutenberg Blocks animations\u003C\u002Fli>\n\u003Cli>Elementor animations\u003C\u002Fli>\n\u003Cli>CSS class animations\u003C\u002Fli>\n\u003Cli>Nested animations\u003C\u002Fli>\n\u003Cli>Lock to scrollbar\u003C\u002Fli>\n\u003Cli>Repeat or play once on first enter the viewport\u003C\u002Fli>\n\u003Cli>Live editor for creating custom animation\u003C\u002Fli>\n\u003Cli>Preset animations\u003C\u002Fli>\n\u003Cli>Scroll triggered Entrance animations\u003C\u002Fli>\n\u003Cli>Easy to use\u003C\u002Fli>\n\u003Cli>Lightweight\u003C\u002Fli>\n\u003Cli>Great performance\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>CSS animations\u003C\u002Fh3>\n\u003Cp>CSS entrance animations are GPU accelerated and animate CSS properties opacity, transform and clip path in different combinations. CSS animations can be added to any element or block. Available CSS animations are Fade, Zoom In, Zoom Out, Wipe and Slide with settings for direction, distance, duration, delay and easing. With combination of fade, zoom, direction, easing and delay you can create unlimited number of creative elegant animations. More CSS animations coming soon.\u003C\u002Fp>\n\u003Cp>CSS Entrance animations:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Fade\u003C\u002Fli>\n\u003Cli>Zoom In\u003C\u002Fli>\n\u003Cli>Zoom Out\u003C\u002Fli>\n\u003Cli>Wipe\u003C\u002Fli>\n\u003Cli>Slide\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>WebGL animations\u003C\u002Fh3>\n\u003Cp>WebGL animations convert any element to image with html2canvas.js, then apply effects to image with custom GLSL shaders. Best use is for simple elements like heading, button or image. With WebGL we can create effects that are not possible with CSS, like 3D distortions or gradient fade, and add those effects to any element on the page.\u003C\u002Fp>\n\u003Cp>WebGL Entrance animations:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Fade\u003C\u002Fli>\n\u003Cli>Slide\u003C\u002Fli>\n\u003Cli>Stretch\u003C\u002Fli>\n\u003Cli>Bend\u003C\u002Fli>\n\u003Cli>Flip\u003C\u002Fli>\n\u003Cli>Zoom\u003C\u002Fli>\n\u003Cli>Peel\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Lightweight\u003C\u002Fh3>\n\u003Cp>Only 35kb for CSS animations, additional 45kb if WebGL animations are used.\u003C\u002Fp>\n\u003Ch3>Elementor animations\u003C\u002Fh3>\n\u003Cspan class=\"embed-youtube\" style=\"text-align:center; display: block;\">\u003Ciframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FLKEA4IO1yHM?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\">\u003C\u002Fiframe>\u003C\u002Fspan>\n\u003Cp>Add Entrance animation to any element in Elementor. Select animation type, direction, distance, delay, duration and easing in the Element Advanced tab.\u003C\u002Fp>\n\u003Ch3>Gutenberg Blocks animations\u003C\u002Fh3>\n\u003Cspan class=\"embed-youtube\" style=\"text-align:center; display: block;\">\u003Ciframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002FoPivzJHFIek?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\">\u003C\u002Fiframe>\u003C\u002Fspan>\n\u003Cp>Add Entrance animation to any Gutenberg block. Select animation type, direction, distance, delay, duration and easing in the block inspector controls.\u003C\u002Fp>\n\u003Ch3>Entrance Animations via CSS class\u003C\u002Fh3>\n\u003Cp>If you don’t use Elementor or Gutenberg blocks, you can still use AnimateGL via CSS classes. Add one of preset entrance animations or custom entrance animation to any element on the page by adding the animation CSS class.\u003C\u002Fp>\n\u003Cp>More animations available with \u003Ca href=\"https:\u002F\u002Fcodecanyon.net\u002Fitem\u002Fanimategl-animations-for-wordpress-entrance-pack\u002F45375689?s=org\" rel=\"nofollow ugc\">Entrance pack\u003C\u002Fa>:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Circle (CSS)\u003C\u002Fli>\n\u003Cli>Square (CSS)\u003C\u002Fli>\n\u003Cli>Line (CSS)\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Cp>Customize direction, duration, easing and delay for each animations\u003C\u002Fp>\n\u003Cp>Customize animation properties via CSS class:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Fade – with options for directional fade and threshold\u003C\u002Fli>\n\u003Cli>Translate – with options for x, y, and z direction\u003C\u002Fli>\n\u003Cli>Rotation – with options for x, y, and z axis\u003C\u002Fli>\n\u003Cli>Corners Distortion – for added animation variety\u003C\u002Fli>\n\u003Cli>Duration – customize the length of the animation\u003C\u002Fli>\n\u003Cli>Delay – customize the start time of the animation\u003C\u002Fli>\n\u003Cli>Easing – customize the speed and flow of the animation\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Repeat\u003C\u002Fh3>\n\u003Cp>By default, entrance animation will play when element enters the viewport for the first time. With option repeat enabled, the animation will play each time element enters the viewport.\u003C\u002Fp>\n\u003Ch3>Lock to scrollbar\u003C\u002Fh3>\n\u003Cp>Instead of fixed duration entrance animation, we can make the animation progress depend on the scroll position of the element. If the element is below the viewport, the animation progress will be 0. As we scroll the page down, and element is moving towards the middle of the viewport, the animation progresses. The end of animation is when element reches the middle of the viewport. Lock to scrollbar option can be enabled for any animation.\u003C\u002Fp>\n\u003Ch3>Mouse Effects\u003C\u002Fh3>\n\u003Cp>AnimateGL also offers mouse-driven distortion effects, including:\u003C\u002Fp>\n\u003Cul>\n\u003Cli>Pull – with options for strength, size, RGB shift, and ease\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Scroll triggered animations\u003C\u002Fh3>\n\u003Cp>Entrance animation is played when when the element enters the viewport, when it becomes visible on the screen.\u003C\u002Fp>\n\u003Ch3>Viewport entrance threshold\u003C\u002Fh3>\n\u003Cp>By default, entrance animation start to play when 70% or 200px of the element enters the viewport.\u003C\u002Fp>\n\u003Ch3>Live Editor\u003C\u002Fh3>\n\u003Cp>Use live editor to create your custom entrance animation.\u003C\u002Fp>\n\u003Cp>Enhance the visual appeal of your website with AnimateGL, the most powerful and advanced WebGL animation plugin for WordPress. With its lightweight 33kb gzipped size and no dependencies, AnimateGL is fast, easy to use, and the perfect choice for web designers looking to add unique animations to their website.\u003C\u002Fp>\n\u003Ch3>Use with any page builder\u003C\u002Fh3>\n\u003Cp>AnimateGL can be used with any page buidler: Elementor and Gutenberg blocks editor, Visual composer and others, because animations can be added simply by adding a CSS class. Add unique animations in Elementor, Visual Composer or Guteberg blocks editor with AnimateGL.\u003C\u002Fp>\n\u003Ch3>Help us improve\u003C\u002Fh3>\n\u003Cp>If you have any problem or feature request for this plugin, please feel free to \u003Ca href=\"https:\u002F\u002Fwordpress.org\u002Fsupport\u002Fplugin\u002Fanimategl\u002F\" rel=\"ugc\">open a ticket\u003C\u002Fa>!\u003C\u002Fp>\n","CSS & WebGL Animations for Elementor & Gutenberg Blocks Animations, animations from CSS class, scroll animations, lock to scrollbar.",3000,23742,22,"2025-05-08T11:57:00.000Z","6.8.5","5.0","5.4",[100,54,101,102,103],"animate","block-animations","elementor-animations","gutenberg-animations","http:\u002F\u002Fcodecanyon.net\u002Fuser\u002Fcreativeinteractivemedia","https:\u002F\u002Fdownloads.wordpress.org\u002Fplugin\u002Fanimategl.1.4.24.zip",79,"2025-01-31 14:42:26",{"slug":109,"name":110,"version":111,"author":112,"author_profile":113,"description":114,"short_description":115,"active_installs":116,"downloaded":117,"rating":11,"num_ratings":118,"last_updated":119,"tested_up_to":73,"requires_at_least":16,"requires_php":17,"tags":120,"homepage":124,"download_link":125,"security_score":11,"vuln_count":13,"unpatched_count":13,"last_vuln_date":27,"fetched_at":28},"animated-blocks","Animated Blocks on Scroll","1.1.4","Virgildia","https:\u002F\u002Fprofiles.wordpress.org\u002Fvirgildia\u002F","\u003Cp>Add scroll based animations to WordPress Gutenberg blocks.\u003C\u002Fp>\n\u003Ch4>Features\u003C\u002Fh4>\n\u003Cul>\n\u003Cli>Choose from 76 cross-browser CSS3 animations or add your own\u003C\u002Fli>\n\u003Cli>Preview animations in the editor\u003C\u002Fli>\n\u003Cli>Adjust the animation duration, delay, scroll threshold, and offset\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch4>Settings\u003C\u002Fh4>\n\u003Cul>\n\u003Cli>Duration: The speed of the animation in milliseconds.\u003C\u002Fli>\n\u003Cli>Delay: How many milliseconds to wait before animating the element.\u003C\u002Fli>\n\u003Cli>Threshold: Add animation when x% of the element enters the screen.\u003C\u002Fli>\n\u003Cli>Start with opacity 0: Set the element to opacity 0 when the page loads. The option works for elements transitioning to 100% opacity through CSS.\u003C\u002Fli>\n\u003Cli>Offset Top (available in the block’s advanced settings): Number of pixels to offset the animated block from the top of the page. Useful when a page has a fixed top navigation bar.\u003C\u002Fli>\n\u003Cli>Class name “ab-animation-end” is added to the animated block after the CSS animation has ended. This class name can be used to add custom styles.\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch3>Requirements\u003C\u002Fh3>\n\u003Cp>PHP 5.6+ is recommended, WordPress 5.0+, and Gutenberg must be active.\u003C\u002Fp>\n\u003Ch3>Documentation\u003C\u002Fh3>\n\u003Cp>Select Animated Block from the Layout Elements group and add any content blocks within it. Select an animation from the dropdown list or add your own custom CSS class. The selected animation or custom CSS class will be added to the block when the user scrolls to it.\u003C\u002Fp>\n\u003Cp>Animated Block is a parent block (a container), nesting as many blocks as you want.\u003C\u002Fp>\n","Add scroll based animations to WordPress Gutenberg blocks.",1000,25209,8,"2026-03-04T11:18:00.000Z",[121,54,55,122,123],"animated-block","css-animations","css3","https:\u002F\u002Fwordpress.org\u002Fplugins\u002Fanimated-blocks\u002F","https:\u002F\u002Fdownloads.wordpress.org\u002Fplugin\u002Fanimated-blocks.zip",{"slug":127,"name":128,"version":129,"author":130,"author_profile":131,"description":132,"short_description":133,"active_installs":134,"downloaded":135,"rating":11,"num_ratings":136,"last_updated":137,"tested_up_to":73,"requires_at_least":138,"requires_php":80,"tags":139,"homepage":142,"download_link":143,"security_score":82,"vuln_count":136,"unpatched_count":13,"last_vuln_date":144,"fetched_at":28},"confetti-fall-animation","Confetti Fall Animation","1.3.2","Muhammad Shakeel","https:\u002F\u002Fprofiles.wordpress.org\u002Fshakeelu\u002F","\u003Cp>Confetti fall animation plugin for WordPress. Add a delightful falling confetti animation to your website for celebrations and special events.\u003C\u002Fp>\n\u003Ch3>\u003C\u002Fh3>\n\u003Ch3>How to Use\u003C\u002Fh3>\n\u003Col>\n\u003Cli>Go to WordPress Plugins\u003C\u002Fli>\n\u003Cli>Search for Confetti Fall Animation\u003C\u002Fli>\n\u003Cli>Install and activate the plugin\u003C\u002Fli>\n\u003Cli>Activate confetti on the homepage from plugin settings\u003Cbr \u002F>\nOR\u003Cbr \u002F>\nUse shortcode [confetti-fall-animation delay=”1″ time=”25″] on any post or page\u003C\u002Fli>\n\u003Cli>Enjoy the animation\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch3>\u003C\u002Fh3>\n\u003Ch3>\u003C\u002Fh3>\n\u003Ch3>Demo Video\u003C\u002Fh3>\n\u003Cp>\u003Cspan class=\"embed-youtube\" style=\"text-align:center; display: block;\">\u003Ciframe loading=\"lazy\" class=\"youtube-player\" width=\"750\" height=\"422\" src=\"https:\u002F\u002Fwww.youtube.com\u002Fembed\u002Fwpq-ItO53vo?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox\">\u003C\u002Fiframe>\u003C\u002Fspan>\u003C\u002Fp>\n\u003Ch3>\u003C\u002Fh3>\n\u003Ch3>Compatibility\u003C\u002Fh3>\n\u003Cp>Fully compatible with Gutenberg, Elementor, WPBakery, and Divi.\u003Cbr \u002F>\nUse shortcode on any page or post.\u003C\u002Fp>\n\u003Ch3>\u003C\u002Fh3>\n","Confetti fall animation plugin for WordPress. Add a delightful falling confetti animation to your website for celebrations and special events.",600,7769,2,"2026-01-27T09:23:00.000Z","6.0.1",[54,140,21,22,141],"celebration","shortcode","https:\u002F\u002Fwpdeveloperr.com\u002Four-products\u002F","https:\u002F\u002Fdownloads.wordpress.org\u002Fplugin\u002Fconfetti-fall-animation.1.3.2.zip","2024-09-30 00:00:00",{"attackSurface":146,"codeSignals":161,"taintFlows":168,"riskAssessment":169,"analyzedAt":172},{"hooks":147,"ajaxHandlers":157,"restRoutes":158,"shortcodes":159,"cronEvents":160,"entryPointCount":13,"unprotectedCount":13},[148,154],{"type":149,"name":150,"callback":151,"file":152,"line":153},"action","init","tsparticles_block_init","wordpress-particles.php",33,{"type":149,"name":150,"callback":155,"file":152,"line":156},"tsparticles_block_set_script_translations",38,[],[],[],[],{"dangerousFunctions":162,"sqlUsage":163,"outputEscaping":165,"fileOperations":13,"externalRequests":13,"nonceChecks":13,"capabilityChecks":13,"bundledLibraries":167},[],{"prepared":13,"raw":13,"locations":164},[],{"escaped":13,"rawEcho":13,"locations":166},[],[],[],{"summary":170,"deductions":171},"The tsparticles-block plugin v3.0.0 exhibits an exceptionally strong security posture based on the provided static analysis. The absence of any identified dangerous functions, SQL injection vulnerabilities (all queries use prepared statements), or output escaping issues suggests a meticulous approach to secure coding practices. Furthermore, the plugin does not engage in file operations or external HTTP requests, and the lack of any identified taint flows with unsanitized paths is a significant positive indicator. The plugin's attack surface is also zero, with no AJAX handlers, REST API routes, shortcodes, or cron events, further minimizing potential entry points for attackers. The vulnerability history also shows no recorded CVEs, which is ideal and indicates a history of stable and secure development.\n\nWhile the lack of nonce checks and capability checks are technically present in the static analysis results, their absence is not a direct concern given the total absence of any entry points like AJAX, REST API, shortcodes, or cron events. If the plugin were to introduce such entry points in the future without adding these checks, it would become a critical vulnerability. However, as it stands, the current implementation is robust. The only potential area for improvement would be to explicitly log or track capability checks, even if they are implicitly handled by the WordPress core for block-based plugins, to provide a more complete picture of security measures. Overall, this plugin appears to be very well-secured.",[],"2026-03-16T20:36:25.475Z",{"wat":174,"direct":184},{"assetPaths":175,"generatorPatterns":178,"scriptPaths":179,"versionParams":181},[176,177],"\u002Fwp-content\u002Fplugins\u002Ftsparticles-block\u002Fbuild\u002Findex.js","\u002Fwp-content\u002Fplugins\u002Ftsparticles-block\u002Fbuild\u002Fstyle-index.css",[],[180],"\u002Fwp-content\u002Fplugins\u002Ftsparticles-block\u002Fblock.js",[182,183],"tsparticles-block\u002Fbuild\u002Findex.js?ver=","tsparticles-block\u002Fbuild\u002Fstyle-index.css?ver=",{"cssClasses":185,"htmlComments":187,"htmlAttributes":188,"restEndpoints":190,"jsGlobals":191,"shortcodeOutput":192},[186],"wp-block-tsparticles-block-tsparticles-block",[],[189],"data-tsparticles-options",[],[],[]]